AI Insights · Timothy · July 2023
Top 5 Co-op Games Performance on Unified Platform in Australia Q2 2023
Explore the performance trends of top co-op games like MONOPOLY GO!, Roblox, Among Us!, Paper.io 2, and Survivor!.io in Australia during Q2 2023.
In the second quarter of 2023, the top co-op games in Australia showcased interesting trends in downloads, revenue, and active users. Here's a closer look at the performance of MONOPOLY GO!, Roblox, Among Us!, Paper.io 2, and Survivor!.io.
MONOPOLY GO! from Scopely, Inc. saw a strong upward trend in weekly revenue, starting at around $100K at the end of March and peaking at approximately $408K in early June. Weekly downloads showed an initial increase, reaching about 71K in late April before gradually declining to around 32K by the end of June. Weekly active users followed a similar pattern, rising to around 98K in late April and then decreasing to roughly 73K by the end of the quarter.
Roblox, published by Roblox Corporation, maintained a robust weekly revenue, fluctuating around the $500K mark and peaking at approximately $580K at the end of June. Weekly downloads saw a significant increase towards the end of the quarter, from around 20K to nearly 32K. The game also enjoyed a steady rise in weekly active users, starting at around 1.35M and reaching about 1.51M by the end of June.
Among Us! by InnerSloth LLC experienced modest weekly revenue, mostly hovering below $1K, with a notable peak at around $2K in mid-June. Weekly downloads were relatively stable, averaging around 10K, with a noticeable increase to approximately 14.5K in the last week of June. Weekly active users showed fluctuations, starting at approximately 37K, peaking at about 49K in early June, and then stabilizing around 47K by the end of the quarter.
Paper.io 2 from Voodoo showed a gradual increase in weekly revenue, starting from around $200 and rising to approximately $570 by the end of June. Weekly downloads displayed a steady trend, with a notable increase from about 9K to nearly 15K towards the end of the quarter. Weekly active users also saw an upward trend, starting at around 37K and ending at approximately 47K.
Survivor!.io by HABBY experienced fluctuations in weekly revenue, starting at around $38K and decreasing to approximately $18K by the end of June. Weekly downloads showed a declining trend, starting from about 9.7K and dropping to around 4.8K. Weekly active users also saw a decrease over the quarter, from around 86K to approximately 72K.
For more detailed insights and data, visit Sensor Tower.